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Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home , the development of Resident Evil was led by Shinji Mikami. It went through several redesigns, initially conceived as a Super NES game in , then as a fully 3D first-person PlayStation game in , and then finally a third-person game with pre-rendered backdrops. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving.
Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre.
It has since been hailed as one of the greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. In , a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story.
A high-definition remaster of the GameCube game was released in for modern platforms. Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a B-grade horror movie.
The opening footage in Western releases was significantly re-cut to exclude much of the gore. The gameplay environment consists of polygonal 3-D characters placed over pre-rendered 2-D backgrounds. As such, the game relies on pre-determined camera angles as opposed to a real-time camera.
As a result, the game uses a "tank-like" control scheme. Instead of the player moving the character in the direction pushed on the control stick, the character instead moves forward by pressing up, backwards by pressing down and will turn on the spot by pushing left or right directional buttons.
Many of the series' detractors have criticized this control scheme, claiming that it is confusing and unsuitable for a third-person action game. Fans however, defend it, arguing that a conventional third-person control scheme would be limited and unwieldy when used in conjunction with the pre-rendered camera angles prevalent in the majority of the series' titles.
These often imaginative camera angles are used to convey an ominous, cinematic feel to the player, claimed by the developers to have been impossible to achieve with standard 3D technology of the period. The pre-rendered backgrounds would also allow the developers to add a level of detail previously impossible for 3-D technology of the time.
The player fights enemies by arming the character with a weapon. When attacking, the player remains static and can turn their character and aim their weapon up or down. Initially, the only weapons available to the player are a combat knife and a Beretta 92FS, but later in the game, more weapons become accessible to the player such as the Remington M and a Colt Python. Ammunition for firearms is severely limited.
The player must survive by fending off or evading the various monsters that populate the mansion. The most common enemies in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in tight corners. During later sections of the game, the player must also fight against zombie dogs known as Cerberus , Hunters, Chimeras and Web Spinners, as well as small enemies such as crows, wasps and adders.
The player must also fight against bosses such as Yawn a giant snake , a mutated plant, a giant spider, a shark and the extremely powerful Tyrant. Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restore a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely.
There are three types of healing herbs available: the Green Herb for restoring health, the Blue Herb which cures poison, and the Red Herb which can't be used by itself, but will triple the healing power of a green herb when mixed with one.
The player can mix herbs for up to six usable combinations. The player must navigate through the mansion by picking up various keys and items which are integral to the game's progress, while solving puzzles along the way.
The player has a limited capacity for carrying items and this enforces the need to carry only essential items in order to have space for new items.
As such, storage boxes are available for the player to place any item for later use. The player can save progress by locating a typewriter and using an ink ribbon to save gameplay data.
Ink ribbons are available in a limited quantity, forcing the player to think carefully about whether they have made enough progress to justify saving the game. This method has also been criticized by many, but designer Shinji Mikami defended this aspect by arguing that it increases the tension level of the game.
There are also various documents available, which provide the solutions to certain puzzles or simply further divulge the plot. A series of grotesque murders have occurred on the outskirts of Raccoon City, with visible signs of cannibalism on the victims' remains. Bravo Team is sent first, but after contact with them is lost, Alpha Team is sent to investigate their disappearance.
Players can choose between the two Alpha Team members Chris Redfield or Jill Valentine , each with their own unique differential abilities. Jill has more firepower and possesses a lock-pick that enables her to access areas and items easily, as well as an inventory large enough to hold up to eight items, while Chris has limited firepower but is more durable in terms of taking damage from enemies, and a smaller inventory that can hold only six items.
The game's supporting characters include Barry Burton , Alpha team's weapons expert who provides Jill with additional firepower; Rebecca Chambers , a surviving member of Bravo team who supports Chris with her medical expertise; Albert Wesker , the captain of S.
The other members of S. Sullivan, a member of Bravo team killed just after Alpha team arrives, and Forest Speyer, whose corpse is found on the balcony by the player. After contact with Bravo Team is lost, Alpha Team is sent to investigate their disappearance. Alpha Team locates Bravo Team's crashed helicopter and land at the site, where they are suddenly attacked by a pack of monstrous dogs, killing team member Joseph Frost. After Alpha Team's helicopter pilot, Brad Vickers, panics and takes off alone, the remaining members of the team Chris Redfield, Jill Valentine, Albert Wesker and Barry Burton are forced to seek refuge in a nearby abandoned mansion.
Depending on which character the player assumes control of, either Chris or Barry are separated from the rest of the team during the chase and do not make it to the mansion. At this point, the team decides to split up to investigate. Over the course of the game, the player character may encounter several members of Bravo Team, including Enrico Marini, the captain of the S.
Bravo Team, who reveals that one of Alpha Team's members is a traitor before being shot and killed by an unseen assailant. The player character eventually learns that a series of illegal experiments were being undertaken by a clandestine research team under the authority and supervision of biomedical company Umbrella Corporation.
The creatures roaming the mansion and its surrounding areas are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the T-virus. Eventually, the player character discovers a secret underground laboratory containing Umbrella's experiments. In the lab, the player encounters Wesker, who reveals that he is a double agent working for Umbrella, and plans to use the Tyrant , a giant humanoid supersoldier, to kill the remaining S.
However, in the ensuing confrontation, Wesker is supposedly killed and the player character defeats the Tyrant. After activating the lab's self-destruct system, the player character reaches the heliport and manages to contact Brad for extraction, at which point the player may be confronted by Tyrant one last time.
The game features multiple endings depending on the player's actions at key points over the course of the game. In the best ending, the surviving team members escape by helicopter as the mansion self-destructs. In contrast, in the worst possible ending, the mansion remains intact and the player character is the sole survivor.
Each character has four endings, with the outcome being determined on whether they rescued the other two S. Instead, the brooding, tense horror was paired with a new first-person perspective, limiting your environmental awareness to make every scare hit harder.
Setting almost the entire game in one mansion didn't feel restrictive, either, as the many puzzles, unexpected areas, and terrifying encounters with the Baker family helped make it one of the best locations in horror game history.
The game that changed everything… again, Resident Evil 4 transitioned the series from its tank-controlled, slow-moving, survival past to a more action-oriented and cinematic experience. It didn't ditch the scares, with Leon's journey into a remote Spanish village offering terrifying not-zombie enemies and even a few terrifying allies.
Instead, it simply brought the moment-to-moment movement and shooting in line with the atmosphere Capcom had been perfecting for years, despite functioning just fine as a standalone game or entry point for newcomers. It shouldn't be too much of a surprise when considering Resident Evil 4 was directed by Shinji Mikami, who also directed the original game. See our Resident Evil 4 review. The original Resident Evil is one of the most important video games ever made--there is no denying that--but it was the second game that turned it from an important stepping stone for the industry into one of the biggest video game franchises of all time.
Expanding beyond the mansion of the first Resident Evil for a larger Raccoon City, Resident Evil 2 gave us much more insight on who was responsible for the outbreak, and just how manipulative and powerful Umbrella Corporation was.
Its remake is the version to play now, offering much-improved third-person combat controls while telling largely the same story for both Leon and Claire. Despite the better action, it doesn't abandon the scares--something 's Resident Evil 3 mostly did. See our Resident Evil 2 review.
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